Tag: Rules

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  • Drunk and High Conditions

    Condition: Drunk The creature loses all proficiency bonuses until the condition ends The creature is poisoned (see the condition) The creature's Dexterity, Intelligence, Wisdom and Charisma saving throws are made at Disadvantage The creature's …

  • The Ultimate Aim of the Game

    "The ultimate aim of the game is to gain sufficient esteem as a good player to retire your character -- he becomes a kind of mythical, historical figure, someone for others to look up to and admire." -Gary Gygax, Dungeons & Dragons co-creator

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