Command

Jirix panted as he sprinted deeper down the cavern tunnel, the wound in his side sending a fresh stab of searing pain into his brain with each hurried step. He had to get to the warning gong, had to let the chief know that there were intruders in the warren! Behind him he could hear the clanking of an armored foe gaining on him. He willed himself to run faster as he heard the enemy chanting in some foreign tongue, the horn was in sight! His pursuer’s chanting reached a crescendo and Jirix hurled himself forward, desperate to reach the gong before some malevolent spell snuffed him out! He only had to reach out and-!
Jirix froze. He knew now what he had to do: nothing. His place was right where he stood, at the end of the cavern, right next to the drum. His whole life was transformed by the end of the chant; a single word, spoken in the enemy’s tongue but understood in heart: HALT. He could not bear to bring his hand down upon the gong. It would simply be wrong, he thought, it would go against his destiny to move any further.
So he simply waited, content with destiny, while the man with the glowing mace strode up behind him and bashed his head in.

Casting

Command is not a subtle spell. It is not meant to be. When speaking a Command, the adherent of a faith is not simply speaking, but proclaiming the will of his or her god. As with all other divine spells, Command cannot be casted without absolute conviction. Only those with steady faith that their path is true to the will of their god can call upon its will to override that of a mere mortal. However the strength of this command depends on the conduit through which it flows. The stronger the conviction of the cleric, and the closer to his god a cleric is, the more accurately he can see the path his god would have the world follow, and the stronger his word becomes.

Command requires visual contact with the target, to be able to provide a connection between the Holy power overriding its will and it’s unwilling recipient. The connection flows through the caster, and thus they must also remain in close proximity to the target, about 20 meters.

To invoke a command the caster must plead with their god for assistance, pouring their conviction and goals into the Holy connection they share with their god. At the end of the chant, the god called upon will take control of the caster’s mouth and speak a single commanding word.

Origin

Command has been a staple of the Holy caster’s spell-list since the gods have been worshipped. For Holy casters, wielding the Holy power through intarnishible faith and steely conviction is simply another form of preaching, bringing forth change unto the world according to the will of their god.

Nature of the Spell

To strip another of free will by mental domination is an abomination against the gods’ creation, but Command does not do that, instead it opens the target’s mind to a higher realm of cosmic truth for a brief moment. The cleric is a conduit for their god to reveal this Truth (thus the strength of the conduit limits the strength of the Truth: weaker clerics cannot fully express it), and only the most stubborn can resist acting upon their newfound Holy Purpose and keep pursuing their petty mortal interests. Whether this “Truth” is actually the true destiny of the individual in question, or if the desires of a god are simply too much for most mortal minds to resist aligning themselves with is a subject of spirited debate amongst the senior priesthood of many gods, as some question their right to subject any individual, however deserving, to such an invasion.

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Command

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